Aquaphobia - 2D XNA Platformer
This project is a 2D platformer that was submitted to the Microsoft Dream Build Play competition. It was a team project that was completed in 3 months. It uses numerous programming techniques such as HLSL, physics, and OOP.
Singularity - 3D XNA Space Shooter
A 3D side scrolling space shooter that I co-created using Mircosoft XNA. It makes use of Object Orientated Programming to handle player inputs, collision detection, and 3D meshes.
Maeve's Quest - 2D XNA Brawler
Using XNA, I designed and created a 2D side scrolling brawler. I make use of a sprite animation system to draw and render different sprites throughout the game. It is still work in progress.
Peace - 2D XNA Tutorial
I have recently created a simple XNA tutorial that shows how to create a custom sprite class to render and manipulate 2D objects on the screen. It is intended for beginning programmers with some basic knowledge of Object Orientated Programming.