Resume

Sean-Ryan Smith

sean.ryan.w.smith@gmail.com

Bakersfield, CA 93309

My Resume.pdf

My Resume.doc

Objective

Obtain a challenging game programming position on a development team that incorporates strong communication and problem solving skills to provide consumers with fun and engaging video gaming experiences.

 

Projects

  • Auquaphobia (C#)
    • 2D platformer that was submitted to the Microsoft Dream Build Play competition.
    • In charge of the gameplay logic as well as the animation and sound system.
  • Maeve's Quest (C#)
    • 2D side scrolling brawler action game using Microsoft XNA.
    • Lead programmer and designer utilizing sprite management and gameplay mechanics.
  • DirectX Benchmark (C++)
    • 3D benchmark that renders 5000 3D objects written for DirectX.
    • Lead programmer and designer incorporating HLSL and 3D matrix manipulation.

 

Key Skills

  • C#
  • C++
  • DirectX9.0
  • Microsoft XNA
  • Gameplay Programming
  • 2D/3D Programming
  • Physics
  • Mathematics
  • Visual Studio
  • DirectX SDK
  • Unreal Editor 2.5/3
  • Warcraft 3 Editor
  • Elder Scrolls Editor
  • Adobe Photoshop
  • Adobe Dreamweaver
  • Adobe Flash
  • Team Oriented
  • Problem Solving
  • Time Management
  • Work Under Pressure
  • Self-Motivated
  • Strong Communication
  • Well Organized
  • Fast Learner

 

Work Experience

Conference Associate

Full-Time Job

Game Developers Conference, San Francisco, CA

March 2009

  • Organized and maintained presentation halls for speakers.
  • Acted as a source of information, aid, and assistance to the attendees.
  • Checked and identified attendee badges at event doors.

Recruiter/Opener

Part-Time Job

Entertainment Works, Phoenix, AZ

2007 to 2009

  • Recruited individuals and surveyed their opinions for market research.
  • Utilized team skills to encourage cooperation and communication.
  • Learned how to encounter and manage public relations.

Instructional Materials Processor

Part-Time Job

Kern High School District Office, Bakersfield, CA

2005 to 2006

  • Handled, recorded, and processed instructional materials for the local high school district.
  • Worked in a team environment that called for strong communication and team skills.
  • Brought a positive attitude to the work environment to help promote teamwork and efficiency during high-traffic crunch times.

 

Education

2006 to 2009

Bachelor of Science, Game Programming
University of Advancing Technology, Tempe, AZ

 

Honors and Activities

Honors

UAT Presidential Honor Scholarship – 2006 to 2009
UAT Advancing Technology Award – 2006 to 2009
Project BEST Scholarship – 2006

Activities

IGDA Student Member – 2009
UAT Sponsored Team to Attend GDC Austin – 2009