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Objective |
Obtain a challenging game programming position on a development team that incorporates strong communication and problem solving skills to provide consumers with fun and engaging video gaming experiences. |
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Projects |
- Auquaphobia
(C#)
- 2D platformer that was submitted to the Microsoft Dream Build Play competition.
- In charge of the gameplay logic as well as the animation and sound system.
- Maeve's Quest
(C#)
- 2D side scrolling brawler action game using Microsoft XNA.
- Lead programmer and designer utilizing sprite management and gameplay mechanics.
- DirectX Benchmark
(C++)
- 3D benchmark that renders 5000 3D objects written for DirectX.
- Lead programmer and designer incorporating HLSL and 3D matrix manipulation.
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Key Skills |
- C#
- C++
- DirectX9.0
- Microsoft XNA
- Gameplay Programming
- 2D/3D Programming
- Physics
- Mathematics
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- Visual Studio
- DirectX SDK
- Unreal Editor 2.5/3
- Warcraft 3 Editor
- Elder Scrolls Editor
- Adobe Photoshop
- Adobe Dreamweaver
- Adobe Flash
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- Team Oriented
- Problem Solving
- Time Management
- Work Under Pressure
- Self-Motivated
- Strong Communication
- Well Organized
- Fast Learner
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Work Experience |
Conference Associate |
Full-Time Job |
Game Developers Conference, San Francisco, CA |
March 2009 |
- Organized and maintained presentation halls for speakers.
- Acted as a source of information, aid, and assistance to the attendees.
- Checked and identified attendee badges at event doors.
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Recruiter/Opener |
Part-Time Job |
Entertainment Works, Phoenix, AZ |
2007 to 2009 |
- Recruited individuals and surveyed their opinions for market research.
- Utilized team skills to encourage cooperation and communication.
- Learned how to encounter and manage public relations.
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Instructional Materials Processor |
Part-Time Job |
Kern High School District Office, Bakersfield, CA |
2005 to 2006 |
- Handled, recorded, and processed instructional materials for the local high school district.
- Worked in a team environment that called for strong communication and team skills.
- Brought a positive attitude to the work environment to help promote teamwork and efficiency during high-traffic crunch times.
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Education |
2006 to 2009 |
Bachelor of Science, Game Programming
University of Advancing Technology, Tempe, AZ |
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Honors and Activities |
Honors |
UAT Presidential Honor Scholarship – 2006 to 2009
UAT Advancing Technology Award – 2006 to 2009
Project BEST Scholarship – 2006 |
Activities |
IGDA Student Member – 2009
UAT Sponsored Team to Attend GDC Austin – 2009 |
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